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Warhammer is a table top game for two or more players where you command miniature armies to recreate upon the tabletop the savage battles of a fantasy medieval age. In the Warhammer World mighty armies march to war heralded by blaring trumpets and pounding drums. Knights in shining armour crash into regiments of bloodthirsty warriors, while archers darken the sky with arrows. Powerful war machines belch forth death with ear-splitting fury, while great heroes on fantastic monsters sweep into combat, turning the tide of battle and saving your kingdom.
You may command armies of Beastmen, Bretonnian, Chaos, Dark Elf, Dwarf, Empire, High Elf, Lizardmen, Ogre Kingdoms, Orc & Goblin, Skaven, Tomb Kings of Khemri, Vampire Count, and Wood Elf.
BEASTMEN
Twisted by the mutating powers of Chaos, Beastmen hunger for slaughter. Venturing forth from the darkest forests to kill and destroy in the name of their foul gods, the horned Gors revel in the spilling of blood. Mighty Minotaur Lords wield gigantic axes as they join the carnage. Wickedly scythed chariots pulled by mighty Tuskgors cut a swathe through the enemy ranks, scattering all before them.
BRETONNIAN
Bretonnia is the land of chivalry and honour. One of the most powerful nations of the Old World, the strength of the royal army of Bretonnia can be summed up in one word: Knights. From the reckless Knights Errant, valiantly seeking to prove their worth in combat, to the noble Grail Knights favoured by the Lady of the Lake, Bretonnian cavalry is unmatched in its martial prowess. With its sturdy barded steeds and the colourful heraldic coats of arms, the Bretonnian army is an imposing sight on a battlefield
CHAOS The dark warriors of Chaos descend from the Northern Wastes leaving nothing but carnage and destruction in their trail. These heavily armoured fighters wield cruel and menacing weapons and there are very few troops who dare stand before the onslaught of these bloodthirsty beings. Leading the advance of a Chaos Warrior army are the mighty Chaos Knights, more than capable of riding down any troops that stand in the path of their charge. Hordes of Chaos Marauders, savage barbarians from the North, join the invaders, as do monstrous Ogres and all manner of vile creatures created by the mutating powers of the Chaos gods.
DARK ELVES
Dark Elves dwell in the realm of Naggaroth, the Land of Chill, far in the northern part of the New World. From their six menacing fortified cities, they march forth to enslave the free peoples. The bulk of the Dark Elf army is made up of Spearmen and Warriors drawn from amongst the citizens of the Dark Elf cities. Sacrifices of blood are made in the name of the Witch King, and the bodies of slain victims litter the battlefields of the Dark Elf armies. No one is spared the wrath of the Dark Elf army, for mercy is an ideal beyond their understanding.
DWARFS
The Dwarfs are an ancient, proud and grim race. Their heavily armoured infantry commands well deserved respect from any enemy who has ever stood against them. Dwarf Warriors are legendarily stubborn in defence of their mountain homelands, and are as equally unrelenting in their assaults. Dwarf artillery is amongst the most potent and destructive machinery in the known world. The legendary Dwarf Engineers have developed many unique and powerful war machines such as Gyrocopters and Flame Cannons. Having no aptitude for magic, the Dwarf army contains no Wizards. Instead they forge magical runes onto their weaponry, putting faith in the power of these symbols to aid them in battle.
EMPIRE
The armies of the Empire are professional, well-disciplined and led by some of the finest generals in history. Facing attack from every border, the soldiers of the Empire defend humanity against countless invaders. A typical Empire army is based around units of heavily armoured Knights such as the legendary Knights of the White Wolf, of the noble Reiksguard Knights. These elite warriors are supported by regiments of highly trained infantry.
HIGH ELVES
A High Elf army arrayed for battle is an awe-inspiring sight. The citizen-soldier regiments of Spearmen and Archers form deep and disciplined ranks, their mithril armour shining bright in their enemies’ eyes. Magnificent High Elf cavalry, such as the Silver Helms and Dragon Princes, hold lances high in preparation to charge. Combined with the firepower of war machines, such as the deadly Repeater Bolt Throwers, many armies are devastated before they even reach the High Elves’ front line.
LIZZARDMEN
Lizardmen inhabit the vast jungles of the distant lands of Lustria. It is a realm where the mystical Slann hide away deep within their pyramid cities to study secret texts of ancient times. Their armies consist of cohorts of powerful Saurus warriors and masses of darting Skinks. The envenomed arrows and javelins of the Lizardmen drive off those who seek to steal the treasures of the forgotten civilisation. Often travelling to the other continents to take back treasures that rightly belong to their ancestors, the Lizardmen will swiftly punish anybody daring to interfere in their cold-blooded affairs.
OGRE KINGDOMS
Far to the east of the Old World lie the savage Ogre Kingdoms. Amongst the frozen and desolate mountains of this realm live the Ogres; ugly, violent monsters who kill and eat anything they can catch. A single Ogre has enough brute strength to destroy a farmstead or village, whereas the armies that march west from the Ogre homelands are powerful enough to destroy empires.
ORCS & GOBLINS
Orcs and Goblins have a vast diversity of troops at their disposal, more so than perhaps any other army. Orcs excel at close combat, and boast some of the toughest warriors in the world. Orc and Savage Orc Boar Boyz are feared for the speed and destructive power of their charges. The mighty Black Orcs march at the front of any assault, using their sheer size and strength to brutal effect against any foe they face. The Goblins, smaller in size than their Orc cousins, use superiority of number along with evil cunning to defeat their enemies. With the support of many strange creatures such as the repugnant Trolls or the towering Giants to help them in their unquenchable thirst for battle, an Orc and Goblin horde is a force to be reckoned with.
SKAVEN
Pouring out from their network of labyrinths that run throughout the Old World, Skaven attack in massive hordes, overwhelming the opposition through sheer force of numbers. In battle their huge regiments are surrounded by unusual war machines, such as the deadly Warpfire Throwers or the Doomwheel. Masters of treachery, Skaven assassins strike deep into the heart of their opposing army.
TOMB KINGS OF KHEMRI
For thousands of years they have lain within their mighty burial monuments. Called from their sleep of death, the ancient Kings of Nehekhara march forth from their tombs to seek vengeance on those who would disturb their slumber. Loyal even in death, the armies of the Tomb Kings march at the side of their lords, seeking to reclaim the kingdoms that were once their own.
VAMPIRE COUNT
From the cursed land of Sylvannia come the immortal Vampire Counts, who rise from deep within the vaults of castles and temples that lie in ruins. They seek their prey from amongst their opponents finest warriors. Commanding hordes of Undead warriors, the Vampire Counts thirst for the warm flesh and blood of the living.
WOOD ELVES
Deep within the dense enchanted forest of Loren lie the mystical glades of the Wood Elves. Whilst the Wood Elf armies include formidable spearmen and swift cavalry, it is the skill of the archers that makes up the true strength of their forces. They are renown for their ability to out shoot any enemy. To help them in their battles to protect the forest from invasion, the Wood Elves call upon the aid of the magical beings of the forest: Dryads and mighty Treemen emerge from deep slumber to avenge any intrusion on their realms.
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